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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / AssemblyInfo.cs
using System.Runtime.CompilerServices;

[assembly: InternalsVisibleTo("Unity.TestTools.CodeCoverage.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.TestTools.CodeCoverage.Editor.Tests.Performance")]
[assembly: InternalsVisibleTo("Unity.TestTools.CodeCoverage.Editor.CoverageStatsSerializer")]